by Matthew | Jan 17, 2012
I've been doing a lot of thinking since the coming of the New Year in those moments between work and sleep. The Trollborn comic simply is not working for me.
It has been fine for learning how to draw and sequential storytelling and I have learned a ton over the last year (particularly what not to do). Yet, as I want to move forward into telling some real stories, I've found it is extremely limiting – or more truthfully – I've built up some mental blocks that have stifled my creativity.
The biggest issue is that I've been working with these characters and settings in some form or other for fifteen plus years. I've built them up and crafted such intricate mythologies for the world (or nine worlds) that they've become my sacred cows. This has lead to creative paralysis.
I'm afraid to introduce certain characters because my art style is not polished enough. I'm afraid to tell certain Scandinavian myths because I don't want to contradict myself later or forget vital changes. I'm afraid to tell compelling stories with characters I do use, as I don't want to lead them away from the storylines I set down for them years ago. I'm even afraid to truly describe the premise of the comic and the world it looks into. So I'm left with treading water in comic form until one day, I am suddenly good enough and the entire history of Midgardh flows out of me in one exquisite stream of consciousness.
I'm too old to wait for that day to come.
A couple of comparatively minor issues have also contributed to Trollborn not taking flight:
First is the world itself. Trollborn takes place in a pre-Viking world before written language and without the existence of Rome. Unfortunately, this has lead to limited and uninspired characters, costumes, and buildings (most of which have never made it to the comic or blog). Instead of building neat things that had the right tone of the world, I was more focused on being subtractive and not including elements that weren't historically accurate or seemed too fanciful. Midgardh became a world of wooden huts and identically dressed peasants.
Second was my process. I tried to take on too much, too soon. Instead of hammering out a complete and coherent story in black and white, I decided I needed color on the strip (likely to make up for a lack of compelling tales and action). While I could write, draw and ink a strip in about 3-4 hours, it took approximately double that time to color it. So instead of completing a couple of strips a week, I burned through my cushion and spent most of my weekends coloring.
I'm sure I'd eventually get faster at coloring, but it's not what I want to spend the majority of my time on. I want to tell stories first and foremost… and that's the one thing I'm not doing.
So what happens now?
Trollborn is going away for a while. I will be working on a completely different comic. It's set in a Victorian era where old gods and shadows are waking from their slumber. I imagine a combination of the ghost stories of Poe, Stoker and M.R. James mixed with Lovecraftian terrors, and just a splash of Indiana Jones.
I'm just now in the plotting and research phase of my first story. In the next few weeks, I'll start on concept art and character sketches that I'll post on Trollwind. While I won't be keeping myself to a posting schedule for this, I will be sharing goodies on a regular basis as I make progress. Look for the first bits to start flowing out at the end of the month.
I sincerely apologize for stopping Trollborn so abruptly and not living up to my part of the bargain, but I honestly think a fresh start is what is needed and probably what I should have done last year. The experience has been invaluable and I do not regret any of the time I have spent working on this comic.
This isn't the last you'll hear of Trollborn. It's just slumbering like the giant Ymir, waiting for the right moment to rise and take on the world.
I'm really looking forward to this year and sharing some fun stories with everyone. I hope you stick around to see what's coming.
Thank you,
Matt
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